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OTOMATA SEQUENCER WINDOWS
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OTOMATA SEQUENCER PRO
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With Otomata, each selected cell has four states: up, down, left, and right. Otomata takes that idea and puts it to use in a cellular automaton, consisting of a simple grid of cells in different states.
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Way back in 1996, Eno espoused the idea of generative music, which is a non-repetitive form of music created, in this case, anyway, by a piece of software. See THIS POST to buy panels and build your own.It won't bring you the success or adoration that Brian Eno's enjoyed, but the Otomata sequencer could have you making noise like the Roxy Music alum in seconds.
OTOMATA SEQUENCER MANUAL
If one neighbourhood has an XNOR chip it could be used as the 'seed' neighbourhood to animate the others, rather than using external signals.īuild manual (includes schematic) is HERE 1.3Mb The logic chips in each neighbourhood can be changed to conform to different CA rules, although XOR seem to give the best results. this 'random' CV could be chained with CV signals from other neighbourhoods as well. Each neighbourhood also gives a 'random' CV, not true random but good luck trying to work out what it is doing. The voltages for the 4 cells of each neighbourhood are summed and these can be chained across all neighbourhoods using the CV inputs or the negative CV inputs. It means multiple sequences can be set up to be running in parallel off the same clock (or off different clocks if desired).Įach cell also has a pot to give a variable voltage. This description might get very complex very quickly so just scroll down to look at the block diagram and panel layout if that helps.Įach neighbourhood is independent but they may be patched together as the you like to get a 24 stage sequencer or used as 6 individual 4 stage sequencers or anything in-between.Įach cell has its own gate output so can be used to animate the left or right input of any other neighbourhood. A panel contains 6 neighbourhoods, each neighbourhood has 4 cells, with cell #2 being the boss. This is a sequencer based on cellular automata (CA) rules 90 and 150.
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